Full-time · Remote

Lead Pixel Artist

Location: Remote (Turkey preferred)

Type: Full-Time Employment

About the Role

We’re building our first title — an action 2D platformer + semi-open-world top-down shooter — and we need someone to own the game’s entire visual identity. Not just “draw this,” but shape the look and feel from the ground up: environments, characters, UI, and overall atmosphere.

This is a core team role, not a short-term contract — you’ll be an integral part of the studio’s creative direction

What You’ll Do

  • Define the game’s visual style and maintain a consistent aesthetic.
  • Create environment tilesets, props, and backgrounds for platformer and top-down layers.
  • Design characters, NPCs, and animations with personality and clarity.
  • Develop a palette strategy and style guide for future assets.
  • Collaborate with level design and programming to ensure art supports gameplay.
  • Suggest creative solutions for performance-friendly art pipelines.

What We’re Looking For

  • Fluent English communication.
  • Strong pixel art skills with a portfolio that shows style and versatility.
  • Experience creating game-ready assets (tilesets, sprites, UI).
  • Understanding of color theory, readability, and visual hierarchy in 2D.
  • Ability to work independently and proactively contribute ideas.
  • Comfortable using tools like Aseprite, Photoshop, or similar.
  • Animation experience (idle, walk cycles, VFX).
  • Familiarity with game engines (Unity, Godot, etc.).
  • Nice to Have:
    • Prior shipped games or game jams.
    • Interest in cinematic framing and atmosphere in 2D worlds.

Why Join Us?

  • Be the first art voice in a new studio — shape everything.
  • Fully remote, flexible working environment.
  • A team that values creativity over crunch.
  • Competitive salary, long-term opportunity, and room to grow as the studio expands


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